Law Enforcement Character Creation

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SWAT Part III by CalvinHollywood.jpg

Before embarking on the process of creating a Law Enforcement Officer in WoDG, understand that you will start with a mortal with no connection to the supernatural. Mortals with connection to the supernatural belong in their respective venues of Vampire, Mage, Werewolf. They will not be created here. See Mortal Venue Change Policies for more information.

Cops and agents tend to be popular character concepts so please check the PC Census to make sure that there is an opening before you get started.

If you are looking to make a PC or NPC that is a supporting character to a supernatural or plans to become a supporting character to a supernatural here are the links for your convenience:

We recommend that you use the Mortal New Player Quick Start as a supplemental guide to these rules. Also it's worth mentioning that MtR in WoDG is a suitable venue for all player types. The venue contains a range of hardened veterans to cWoD and newbies. Mortals in WoDG are important characters in their own right and have been integral participants in major storylines.

Though some may write off the every day mortal character as unglamourous when compared to the supernatural venues, rest assured that in World of Darkness: Gotham mortals are relevant.

That aside, it's an ideal venue for players completely new to WoDG and to the World of Darkness RPGs as they can learn mechanics as they role play and acclimate themselves to WoDG's culture and the game's Mood and Theme.

Now, before you continue to reading on the particulars of character creation take this rule of thumb and apply it to the entire process: Traits are not the core of the character. They are a way to express your character's concept and motivation.You tailor your character's traits to express what you envisioned your character to be and not vice versa.

Contents

Step 1. Character Concept

Name, Age, Sex, Date of Birth

Ok. Self-explanatory. Please fill it in. The minimum is age is 22 for a rookie NYPD patrolman, 24 for federal agents and NYPD detectives. The recommended age is 26 and over.

Questions?

If you still have questions after reading the Character Creation Rules, place a post in the Poke a ST forum and the ST team will have a look. Please do not send private messages in the forums.

Character Concept

Character concept is the core of what your character is in a brief declarative statement or descriptor. It can be occupation, but usually that’s just part of it. Who you are isn’t just what you do. Most of us hate our jobs we don’t like to think of ourselves as the job title. It functions as the skeleton framework on which all other aspects of your character is built and is the core theme of your character, so take a moment as this definition will guide the entire rest of the character creation process.

You may want to take a look at the PC Census early on to see what is over or under represented in the chronicle already. All concepts and related characters to that concept must be your original creations.

Concepts that do well are concepts that don't require a lot of ST maintenance. Uncompromising and loner concepts tend to do poorly because players end up writing themselves into a corner and leave little room for other players to hook into your character and develop a connection. If your character has little motivation to connect with other characters, the other characters are not likely to chase yours for RP. They will just seek a connection elsewhere and you'll be left with little to RP.

Sample concepts include:

  • A recently married cop struggling with work/life balance issues.
  • A DEA agent driven by memories of an addict relative.
  • An asshole detective with nothing but his job and dog.
  • A police officer on the take with a sick kid.
  • An eager young cop idealist from the suburbs.
  • A FBI agent obsessed with making bureau chief.

Your Law Enforcement Officer or Agent should start at entry level. He should be a rookie detective, cop, or agent. Leave the promotions and transfers to Character Development. There will be no special unit officers or agents to start. You'll have to earn those positions. It’s more fun that way.

There will be no Character Concepts allowed that involve the player character starting with any lore or even the knowledge of the existence of supernaturals. Even the remote connection to the supernatural will not be considered. This is a vanilla mortal that is being created.

Nature and Demeanor

These are personality archetypes that function a lot like a general psychological guide for your character. They are another measuring stick and descriptor of your character’s personality, behavior, goals, motivations, and general direction. A list of them can be found in all core books for cWoD venues. Alternatively, players can create their own.

We Are The Champions!

Recognize that you are creating a starting character. Characters that are at the peak of success are not appropriate. Leave room for growth.

Character History

Once your concept has been determined you are ready to start on your character's meat and potatoes.

Your character history should be in line with your concept. When fleshing out the history, please be mindful of your character's motivations.

Many people are not writers by trade and find writing a history to be a grueling process, they simply have their own way of working a history out, or perhaps they flesh things out as they go. So to streamline the process, we require one small paragraph or a bulleted list similar to a timeline for a character history at a bare minimum. The most important thing about your character's history is that it functions as a means to communicate to the STs and to yourself who and what your character is and why is he driven to do the things he does. For some people all it takes to do that is a well constructed and thoughtful paragraph or timeline. For others it may take several paragraphs.

Don't be intimidated by the process if writing histories isn't your thing, just get your point across well and that should be enough.

A good rule of thumb is to include a bit about your character's origins, recent past, and present day circumstances. Details on key figures in your character's life is also helpful (Retainers, Allies, etc).

We do require that any unusual Traits like Merits and Flaws be explained.

World of Darkness books that are particularly helpful to Law Enforcement characters include:

  • Project Twilight – A great guide to cultures within Federal Agencies.
  • Destiny’s Price – Insight from the streets. A good resource for those looking to play vice cops and undercover officers.
  • World of Darkness: Mafia – A good source for those looking to play officers investigating organized crime.

Further research can be done by reviewing the list of New York City Government Offices or by looking at each agency’s wiki page or website.

Character History Notes

Just like the character concept, there should be no reference to the supernatural in the character history. Please don't leave ambiguous plot hooks that could be construed as having a tie to the supernatural. For example, having your character haunted by the murder of a family member is fine. Having that same character haunted by the murder of a family member that was drained of all their blood or ripped to shreds is not.

Histories where your character has come to NYC to follow up a lead on a person from their past that has gone missing, done them wrong, been murdered, etc. is not appreciated by staff nor are they appropriate agendas to maintain. It requires staff to create a special SL for your character alone and that's not a good use of ST time. Also, when your character finally achieves that objective it leaves little room for his story to continue.

When you are creating your character history remember your audience. You are creating a history and that audience is comprised of the ST and you. These histories should convey your character's main idea and motivation.

Psychological Profile

This is a breakdown of your character's personality and what influences and shapes that personality. It's a more in depth study than what Nature and Demeanor provide. Please use this as an opportunity to flesh out your character and pay particular attention to how your character's history has shaped his personality.

STs consider this section to be one of the three most important areas of the sheet so make certain to spend some time on it without getting too clinical. We're not looking for clinical, we're looking for what he's like and why.

So some things that you may want to spend some time thinking about could include:

  • What was his childhood like and what kind of impression did it make on the character?
  • What sort of impact do his family and friends have on him?
  • What drove your character to seek a career in law enforcement?
  • What inner demons haunt the character?
  • Who is the central figure in your character's life and how do they impact your character's personality?
  • If you have taken the Derangement flaw then you should spend some time mentioning how that affects his personality as well.

Don't Worry!

Did you know that you can save your progress by hitting submit on your character sheet form at any time? We understand that the process is lengthy and you might not have the time to get through it all in one sitting, so for your convenience you can save your character sheet and then return to the Character Dossier at any time to continue working on your character sheet.

Next of Kin

No man is an island and mortals have ties to their families. Writing out all the family a character has ever had is not an option in WoDG. No matter how tragic the circumstances, your character likely has some relative somewhere. Please list them. Include information such as their names, relation to your character, occupations, ages, and locations.

Character Description

This is an area that will be available for editing post-sanctioning and it's viewable to all players in the chat. Therefore, you should limit the description to what one would gather from a first impression or meeting. Some players use it to describe what their character is currently wearing or their general appearance within a scene.

Character Motivation

This form field is easily the most important part of your character's sheet and you will not be sanctioned without having it fully developed.

A character motivation tells you and the ST what makes your character tick and why. It's the engine of your character. The reason he gets up each night and does what he does. Each night he wakes and you wonder what you should be RPing, you can look back to your motivation and use that to help you get into character and know what he would do in a scene. Actors and writers both use motivation to connect with their characters, explore them, and inhabit their skins - so will you.

We've found that players who don't have a thoughtful motivation on their sheet end up not knowing what to do with their character once in game. They are unconnected to their character because of it and the quality of their RP suffers. Essentially they are like ships without a rudder.

Players with strong, well thought out motivations tend to hit the ground running after sanctioning and have no shortage of ideas to bring to the game which in turn tends to help them work off other player characters much better than those with bland motivations. They find it easier to become their characters while in game and they are better actors and writers for it.

You will want to revisit what you wrote in the history and the psychological profile and see how those tie into his motivations. If your concept, history, and psychological profile were solid, writing a character motivation should be pretty intuitive. Just as in the psychological profile, you will want to pay attention his character history and any influences that have inspired or shaped his personality.

This motivation will serve as a guide to your character's development and his activities both in scene and in downtime. It will also change as your character grows and need to be updated periodically as events in the game will affect him.

Goals: Short and Long Term

Both goal form fields are milestones that your character has and is very much guided by his motivation. It's his strategy to fulfill his motivation.

If say your character craves respect and recognition and that's his primary motivation so he must become powerful and influential, then it goes to follow what does he think he needs to do to get that power and influence? What is a measure of power and influence in his mind? At what point is he sated? Will he ever be sated?

These goal form fields are a way to express things he wants to achieve to feel fulfilled and respected - to have that power and influence. Maybe his measure of power and influence is to be feared on the streets. Maybe a big goal is to break the backs of the biggest organized crime rings in the city. So in the form fields you'd want to sketch out some ideas of how he's going to get that power and influence to feel respected.

Like motivation, goals change as your character grows and is changed by his experiences and the effects of events around him. So you should spend time updating them periodically as you develop your character over the course of RP.

Step 2. Select Attributes

Officer/Agent Starting Stats
Attributes 6/4/3 Abilities 11/7/4
Backgrounds 5.  Willpower = Courage. Never over 5.
Virtues 7. None over 4. Humanity = Conscience + Self-Control
Blood Pool 10 Freebies 21
All Virtues and Attributes start with a rating of 1. Players then add their expenditures to that rating. So if you spend 2 dots in Dexterity, you would end up with a rating of 3. 2+1=3.

Attributes have not been modified in WoDG. However as with any other Trait on your character sheet, the dots must be supported by the character concept and history. If it doesn’t jive, it’s going to get sent back.

Mortals should not have a starting specialty unless makes sense given your character concept.

You will note that there is a corresponding Attribute explanation form field supplied on the character sheet. This field can be left blank if there are no questionable Attribute ratings that need to be explained. If you start with a specialty or if think you chose something that might cause the STs to raise their eyebrows, then go ahead and detail why you feel the rating supports the overall character concept.

Specific Requirements by Agency:

  • NYPD Officer - Dex: 3, Sta: 3
  • NYPD Detective - Dex: 3, Sta: 3, Per: 3
  • FBI Agent- Dex: 3, Sta: 3, Per: 3
  • CIA Agent - Dex: 3, Sta: 3, Per: 3
  • DEA Agent - Dex: 3, Sta: 3, Per: 3
  • NSA Agent - Dex: 3, Sta: 3, Per: 3
  • ATF Agent - Dex: 3, Sta: 3, Per: 3

Step 3. Abilities

Abilities should never go above 3 for starting characters unless there’s a character concept that supports an expertise of some sort. For instance, if you are playing a medical doctor it’s perfectly logical to have Medicine at 4.

No specialties at all for starting characters in Combat Abilities. If you’re concept denotes an ex-military type or a mercenary or a veteran, we’ll allow you to specialize in a non-combative support function. For instance, a sniper might specialize in Stealth. A former Army Ranger might have Survival at 4. A former spy might have Subterfuge at 4.

You will note that there is a corresponding Ability explanation form field supplied on the character sheet. This field can be left blank if there are no questionable Abilities or Ability ratings that need to be explained. If you think you chose something that might cause the STs to raise their eyebrows, then go ahead and detail why you feel the trait supports the overall character concept.

Also we’ve made some expanded offerings on Abilities in WoDG and allowed for the robust use of Secondary Abilities. It’s worth a look, if you’re looking to make your character a bit more…unique.

One thing that I should point out is that think carefully where to spend your points. Your abilities need to support your concept and so you need to ask yourself what abilities your character would have in order to pull off his concept.

Remember you can't roll any pools using Knowledges in which your rating is 0. Pools with Skills at 0 will always have a +1 Difficulty to them before any other adjustments required by the scene.

Note: We've depreciated Dodge and Linguistics though both abilities are still present on the character sheet forms. We will not be updating those forms until 4th Edition is published. Dodge is expressed by Athletics and can be a specialty of Athletics or it can be taken as a Secondary Combat Talent. Linguistics is now a specialty of Academics or can be taken as a Secondary Ability on its own. Linguistics applies to scholars of languages. If your character is not a scholar and only fluent in one or more languages, then use the Language Merit. This merit does not count towards your 7 point maximum in merits.

Specific Ability Requirements by Agency

  • NYPD Officer - Alertness 2, Athletics 2, Brawl 2, Empathy 1, Drive 2, Firearms 2, Melee 1, Academics 1, Computer 1, Investigation 1, Law 2, Subterfuge 1, Intimidation 1, Streetwise 1.
  • NYPD Detective - Alert 2, Athletics 2, Brawl 2, Empathy 2, Drive 2, Firearms 2, Melee 1, Academics 2, Computer 1, Investigation 2, Law 2, Subterfuge 2, Intimidation 1, Streetwise 2. - and skills specific to his duty.
  • FBI Agent - Alert 2, Athletics 2, Brawl 2, Empathy 2, Drive 2, Firearms 2, Melee 1, Academics 2, Computer 1, Investigation 2, Law 2, Subterfuge 2, Intimidation 1, Streetwise 2 - and skills specific to his duty.
  • CIA Agent - Alert 2, Athletics 2, Brawl 2, Empathy 2, Subterfuge 2, Drive 2, Firearms 2, Melee 1, Academics 2, Computer 1, Investigation 2, Intimidation 2, Streetwise 1 - and skills specific to his duty
  • DEA Agent - Alert 2, Athletics 2, Brawl 2, Empathy 2, Drive 2, Firearms 2, Melee 1, Academics 2, Computer 1, Investigation 2, Law 2, Subterfuge 2, Intimidation 1, Streetwise 2 - and skills specific to his duty.
  • NSA Agent - Alert 2, Athletics 2, Brawl 2, Empathy 2, Subterfuge 2, Drive 2, Firearms 2, Melee 1, Academics 2, Computer 1, Investigation 2, Subterfuge 2, Intimidation 2, Streetwise 1 - and skills specific to his duty
  • ATF Agent - Alert 2, Athletics 2, Brawl 2, Empathy 2, Drive 2, Firearms 2, Melee 1, Academics 2, Computer 1, Investigation 2, Law 2, Subterfuge 2, Intimidation 1, Streetwise 2 - and skills specific to his duty.

Kick Ass End of the Tunnel by Rahll.jpg

Step 4. Advantages

Backgrounds

You have 5 dots in Backgrounds to spend. All of these points must make sense with your character concept and history.

We’ve made additions and modifications to Backgrounds. To make the most of your points, please take a moment to review them in the Backgrounds wiki page.

There are some Backgrounds which we limit at the start and some we disallow completely.

  • Resources: may not be above 4 to start. 2 if the only source of income is from a settlement, award, investment, trust fund, etc.
  • Contacts: Specify the name, ages, occupations (Include company name), marital status, and locations of each Major Contact. Include Minor Contact types.
  • Allies: Specify the name, ages, occupations (Include company name), marital status, and locations of each Ally.
  • Retainers: No more than 3 to start. 5 is the maximum. These would all be mortal Retainers, obviously.
  • Followers: Not to be over 3 to start.
  • Influence: No influence to start.

There is an explanation form field just as with Attributes and Abilities for Backgrounds. Here you would specify Backgrounds not specified elsewhere. For instance, you would use the field to specify your character's Contacts and Allies, but not his Resources as that's covered elsewhere in the Character Sheet.

Supporting Characters

On Backgrounds and Adversarial Backgrounds that give your character access to NPCs, you will need to make a Character Sheet for them if you intend to use these NPCs for any reason in a scene or in downtime. NPCs with no character sheets creates awkward situations when there is no opposing dice pool or traits that set difficulties.

NPC creation is easy and done in our Character Creation System. Retainers, Mentors, and Followers all follow standard Mortal Character Creation Rules just like your character. See: NPC Creation

These supporting Character Sheets do not require lengthy histories. Their associations to your player character will be dealt with in your player character’s history.


Ranks Explained

  • Rank 0: Police Officer, Detective, Special Agent, Field Operative.
  • Rank 1 - Novice: Police Sergeant, Supervisory Special Agent, Standard Agent in SAD, Lieutenant 2nd Class in NSA
  • Rank 2 - Low Rank: Police Lieutenant, Special Agent in Charge, Veteran Agent in SAD, Captain in the NSA
  • Rank 3 - Medium Rank: Police Captain, Chief, Field Supervisor in SAD, Major in the NSA.
  • Rank 4 - High Rank: Police, Deputy Director, Regional Director in SAD, Colonel in the NSA.
  • Rank 5 - Command Staff: Police Commissioner, Director, General in the NSA.

The following Background Ratings are required for Law Enforcement Officers and Agents and broken down by specific agency:

  • NYPD Officer - Resources 2, Allies: 1 (Partner), Rank Police: 0, Contacts and further Allies are highly recommended.
  • NYPD Detective - Resources 2, Allies: 1 (Partner), Rank Police: 0, Contacts and further Allies are highly recommended.
  • FBI Agent - Resources 2, Allies: 1 (Partner), Rank FBI: 0 (Special Agent), Contacts and further Allies are highly recommended.
  • CIA Agent - Resources 2, Rank CIA: 0 (Field Operative), Contacts and further Allies are highly recommended.
  • DEA Agent - Resources 2, Allies: 1 (Partner),Rank DEA: 0 (Special Agent), Contacts and further Allies are highly recommended.
  • NSA Agent - Resources 2, Rank NSA: 0 (Field Operative), Contacts and further Allies are highly recommended.
  • ATF Agent - Resources 2; Allies: 1 (Partner), Rank: ATF: 0 (Special Agent), Contacts and further Allies are highly recommended.

Virtues

7 points in Virtues. You get 1 dot free in each Virtue. No virtue should exceed a rating of 4.

Humanity

Humanity = Conscience + Self-Control.

Willpower

Willpower = Courage. No Willpower above 6 to start.

The Buddy System

Did you know that you can buddy up? Yes you’re required to take an Ally for your NPC partner, but you can petition the STs for a player character partner.

All you have to do is talk to the STs with your partner and commit to the storyline. That means that you need to keep your each other in the loop. You shouldn’t go MIA and you guys should coordinate play times. Once committing to the storyline and getting ST approval you will be subject to the Chronicle Inactivity Policy like other player character teams.

Step 5. Last Touches

Merits and Flaws

Merits and Flaws should not exceed 7 points each. Mortal characters can use Merits and Flaws from any venue so long as it is not specific to that venue or supernatural. For instance, a mortal could not take Beacon of the Unholy!

The Language Merit is the only merit that will not count towards your 7 point maximum.

There are several Merits and Flaws that are not allowed. We’ve compiled a list of approved Merits and Flaws for your ease of use. Please don’t snowflake. If it’s not on the list, don’t ask for it.

Also if you have not already, it might be worth it for you to take a look at Backgrounds again and look at Adversarial Backgrounds. These special backgrounds function like Flaws and may be appropriate for your character concept.

There is a corresponding form field for Merit and Flaw explanations.

Your character's Merits and Flaws should be pretty easy to pick out. Often times when players write their character histories, the Merits and Flaws just jump out and players then write them on the sheet. Regardless, they need to be fully documented and grounded in your character's history. There is a corresponding form field for Merits and Flaws explanations where you can summarize what you had fully explained in the character history. This helps STs quickly look up the Merits and Flaws without having to hunt and peck through the history while trying to work with you.

Warning: Players must be prepared to play out all their stats in this Chronicle. With respect to Flaws, we will enforce them regularly. Don't take them if you're not willing to RP them.

Equipment Owned, Carried, Created

The equipment form fields are used for listing equipment that your character owns and carries. These are possessions of relatively low worth or that would come standard based on your character's Resource Rating and the lifestyle that that Resource Rating can afford. Valuables like jewels, collectibles, etc are described further down the sheet in the Financial Assets area.

We don't require a complete inventory of every item a character possesses right down to the amount of hair ties and perfumes. However, items that can be relevant to a scene need to be listed. Carried items should be a more complete list.

The rule of thumb is that if you may use it in a scene, it must be on the list. Mobile phones, identification, business cards, etc should be listed. We don't really care to know about your character's personal grooming arsenal, but if you ever think you are going to McGuyver something out of a tube of lipstick, dental floss, and hair spray, you are better off listing everything.

Created equipment are articles your character has made and should be left blank at Character Creation.

Weapons and Armor

Fill in the form fields for any weapons or armor your character possesses. Make sure that you have indicated if it is owned or carried in either the item's name field. For melee weapons just put the base damage modifier of the weapon. This is usually a number between 1 and 3.

Note on Firearms: As officers and agents of the government you are required to carry a firearm. No additional permits are necessary.

Standard Issue Equipment by Agency

NYPD Officer
NYPD uniform, boots, utility belt and Police badge, kevlar vest [AR:3,Dex:-1], tonfa [Str+1B,Cn:P], SIG Sauer P226 (9mm) [D: 4, Rat: 4, C: 15, Con: J, Rng: 30] with 2 spare clips, portable police-band radio with shoulder VHF microphone, latex gloves, flashlight (large maglite) with orange cap for traffic control, tactical “Surefire” flashlight (small - can attach to pistol), handcuffs (metal) – 5 strip handcuffs (plastic, 'flex cuffs'), pepper spray ("mace"), leatherman (multitool), Taser X26 (Probes) [D: 5, Rat: 2, C: 2, Con: J, Rng: 35 (max)].

NYPD Squad Car with onboard radio, laptop (connected to Police IT Network), Mossberg M590 shotgun (12 gauge) [D: 8, Rat: 2, C: 9, Con: N, Rng: 20] with 5 spare rounds attached to stock, box of 20 rounds 12 gauge, radar gun, First Aid kit, alcohol breath tester, spikes - 10 foot chain with 1" metal spikes to puncture car tires, dashboard-mounted video camera, traffic cones and high-visibility tape, digital camera, measuring tape/roller, police lint.

Dead end by stefanparis.jpg

NYPD Detective
Police badge, SIG Sauer P226 (9mm) [D: 4, Rat: 4, C: 15, Con: J, Rng: 30] with 1 spare clip, handcuffs, light body armor [AR:2,Dex:-1], latex gloves, portable radio, cell phone and pager, access to basic crime scene equipment either carried or in the official cars, First Aid kit, jacket with NYPD print.

NYPD Unmarked Police Car with onboard radio, laptop (connected to Police IT Network), Mossberg M590 shotgun (12 gauge) [D: 8, Rat: 2, C: 9, Con: N, Rng: 20] with 5 spare rounds attached to stock, box of 20 rounds 12 gauge, First Aid kit, spikes - 10 foot chain with 1" metal spikes to puncture car tires, dashboard-mounted video camera, traffic cones and high-visibility tape, digital camera, measuring tape/roller, police lint, expanded crime scene kit.

FBI Agent
FBI badge, SIG Sauer P226 (9mm) [D: 4, Rat: 4, C: 15, Con: J, Rng: 30] with 1 spare clip, handcuffs, portable police-band radio with earpiece, secure smart phone, investigations kit, light body armor [AR:2,Dex:-1], jacket with FBI print.

Unmarked Car with onboard radio, laptop connected to the FBI network with capabilities to log on to other Federal agency networks, Mossberg M590 shotgun (12 gauge) [D: 8, Rat: 2, C: 9, Con: N, Rng: 20] with 5 spare rounds attached to stock, box of 20 rounds 12 gauge, First Aid kit, spikes - 10 foot chain with 1" metal spikes to puncture car tires, dashboard-mounted video camera, traffic cones and high-visibility tape, digital camera, measuring tape/roller, police lint, expanded crime scene kit.

CIA Agent
CIA Credentials, SIG Sauer P226 (9mm) [D: 4, Rat: 4, C: 15, Con: J, Rng: 30] with 1 spare clip, portable police-band radio with earpiece, secure smart phone, light body armor [AR:2,Dex:-1].

Unmarked car out of the Agency fleet with customized capabilities based on assignment, or personal vehicle allowance.

DEA Agent
DEA badge, SIG Sauer P226 (9mm) [D: 4, Rat: 4, C: 15, Con: J, Rng: 30] with 1 spare clip, handcuffs, portable police-band radio with earpiece, investigations kit, light body armor [AR:2,Dex:-1], jacket with DEA print.

Unmarked Car with onboard radio, laptop connected to the DEA network with capabilities to log on to other Federal agency networks, Mossberg M590 shotgun (12 gauge) [D: 8, Rat: 2, C: 9, Con: N, Rng: 20] with 5 spare rounds attached to stock, box of 20 rounds 12 gauge, First Aid kit, spikes - 10 foot chain with 1" metal spikes to puncture car tires, dashboard-mounted video camera, traffic cones and high-visibility tape, digital camera, measuring tape/roller, police lint, expanded crime scene kit.

NSA Agent
NSA Credentials, SIG Sauer P226 (9mm) [D: 4, Rat: 4, C: 15, Con: J, Rng: 30] with 1 spare clip, portable police-band radio with earpiece, secure smart phone, light body armor [AR:2,Dex:-1].

Unmarked car out of the Agency fleet with customized capabilities based on assignment, or personal vehicle allowance.

ATF Agent
ATF badge, SIG Sauer P226 (9mm) [D: 4, Rat: 4, C: 15, Con: J, Rng: 30] with 1 spare clip, handcuffs, portable police-band radio with earpiece, secure smart phone, investigations kit, light body armor [AR:2,Dex:-1], jacket with ATF print.

Unmarked Car with onboard radio, laptop connected to the ATF network with capabilities to log on to other Federal agency networks, Mossberg M590 shotgun (12 gauge) [D: 8, Rat: 2, C: 9, Con: N, Rng: 20] with 5 spare rounds attached to stock, box of 20 rounds 12 gauge, First Aid kit, spikes - 10 foot chain with 1" metal spikes to puncture car tires, dashboard-mounted video camera, traffic cones and high-visibility tape, digital camera, measuring tape/roller, police lint, expanded crime scene kit.

Financial Assets

Your character can possess a number of assets according to his Resource Rating. When detailing assets, please list the estimated value of the individual asset and who is the owner of record of that asset. The owner of record will usually be your character's name unless you have the Alt ID background at rating 3 or more and for some reason have it set up where your character's assets are held under an alias.

Residence

Please take a moment to detail your character's residence which should be in accordance with your character's Resources rating. Give a physical address if you can and a street view link.

A good rule of thumb is to have a description that could be copied and pasted into the chat as a scene set up. You can then have another area below that for any security measures or mechanics you want STs to consider when using your character's home for a scene.

Alternatively, you can create a wiki page for your setting and use that in lieu of scene set ups and leave the mechanics on your character sheet.

You only have access to standard security measures for your character's dwelling type. Anything custom, enhanced, or modified also requires the Countermeasures Background.

Vehicles

This is fairly straightforward. However, it's worth noting that keeping some vehicles within the city can be quite costly and therefore require an appropriate Resources rating. The level of Resources required varies from borough to borough and vehicle type. For example, keeping a car in Staten Island is no more expensive than in your average American suburb and is required due to sprawl and less robust public transportation coverage whilst keeping a car in Manhattan is extremely costly and impractical.

Other Property

This area is for players to describe other valuable property their character's own. This might be income property, jewelry, a collection of rare stamps, a collection of antiques, paintings, etc. When describing the property, please include estimated value.

Investments

These are usually liquid assets like bank accounts, stocks, funds, bonds, etc. Please include the value of the account, the name of the account holder, and which financial institution or brokerage manages the account.

Insurance

Insurance doesn't typically count against your character's Resources rating's total asset amount unless you have purchased certain life insurance products. However, some may carry insurance on vehicles, havens, and personal property.

Please include the policy type, name of the insurance company, and the name on the policy.

Step 6. Sanctioning and Getting in Game!

After entering all your character information click submit.

You can then go to your Character Dossier to review your sheet and correct any boo boos. When you are satisfied, you can CREATE A SANCTIONING TICKET which will notify STs that your sheet is ready for review.

At this point you and the ST will begin a dialogue in the ticket if you've not Poked a ST before. The ST will give feedback and request any changes if applicable. You can expect some collaboration with the ST. This is entirely normal.

Once everything is settled, the ST will let you know that you are sanctioned in the ticket and provide any additional information if applicable. As a finishing touch and you'll be asked to create a character wiki page like the Character Profiles located in the Player's Portal. The ticket then will be closed out and you'll be ready to RP and GAME ON!

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