From WoD Gotham
Where to Find the Dice Roller
The dice roller is found on the chat launcher page which is accessible after clicking the chat now link in the main navigation of the website. Please make sure you have wodgotham.com added as an exception to your popup blocker. The chant launcher page is the page that looks like a ransom note and that needs to be left open while you are in the chat. You will see the link to the dice roller pictured on this page.
Dice Roller Page
After clicking on the dice roller link you will navigate to the dice roller page. The dice roller page is divided into various sections.
Section 1. Dice Roller Form
The dice roller form is what you use to roll dice on WoDG. Let's go over the form fields and how they should be used.
This field is for declaring your actions.
Declaring Actions Policy and Announcing Rolls
- You do not have to declare your exact action when using the dice roller unless you are in combat.
- When in normal play and your actions affect another player character or are reliant on another player(s) character giving your character information, you can use an approximate description of your roll like so: "Checking things out!" instead of Perception + Alertness or Perception + Investigation.
- If you're rolling something in normal play that is a buff that doesn't affect other players directly or if your character is rolling some other ability or power that doesn't affect other characters, you do not have to announce rolls.
When a player needs to have a roll made in downtime, the player must report the roll results in the ticket. In WoDG there is no need to witness rolls. Instead of having to wait and go to a ST and make them watch you roll in real time, you simply click on the red linked time stamp for your roll in the dice roller's table and it will take you to a roll results view page. Paste that link for the view page in your tickets. That is your witnessed roll.
See: Downtime Reports
- Downtime tickets or in any other ticket type do not need to be announced, but rolls must be done in the order of the tasks listed on your ticket or specified by the ST. If you do not have your tasks itemized, we will not process the ticket. We will send it back to you so that all actions/tasks on the ticket have their own line on the form.
- Alternatively you can announce downtime actions and roll out of order by simply placing "Downtime and the row number of the line item" as an announcement so it looks like: Downtime 1 or DT 1, Downtime 2 or DT 2, Downtime 3 or DT 3 in the action field etc.
- Buffing and supernatural powers over the long haul. There are some powers out there that can last for an extended length of time. If your character is going to run a buff or a power that is expected to have a lengthy duration, then that needs to be part of a downtime ticket. For example, if you want to cast a Mind Shield on your character, then you have to put it as part of your actions for your character's downtime. The ST will have you make the rolls as normal and then you will figure the duration. It's a good idea to have a blank journal entry titled "Scratch" or "Notes" or "Buffs" in which you keep track of what you have running and for how long. This would also include things like Entrancement durations, Dementation durations, etc.
- If you make an error on your roll by rolling too few or too many dice, copy the URL anyhow and next to the URL on your downtime ticket put that you rolled too many or too few on that particular roll and then continue in order of the task list.
The amount dice you may roll for an action.
The difficulty of a roll.
The amount of successes over the first a player needs to get in order for a roll to be successful.
DOCUMENTING ROLLS ON TICKETS
To make processing tickets easier on the staff, downtime tickets and other tickets which may contain rolls within them need to be documented in the following way:
WHAT WHERE WHEN HOW
Basic summary of the character's action. Include where they are at when doing the action, when the action is taking place, and how is your character carrying out the action.
DICE POOL USED
List the dice pool being used and note any adjustments to difficulty and dice pool and why. STs will ask you to adjust this if necessary.
LIST IN ORDER
List your rolls in order of your task list by putting the URL(s) in the ticket AND include a summary.
Summaries should include the number of successes, the action, if it was a failure or botch indicate that nest to the roll. Note difficulty adjustments after a failure if you attempt again.
SAMPLE TICKET FORMAT
My character is in Sanctum and wants to make a rote.
My character is using the supplies in his sanctum and contacting his mentor to conduct his research (Intelligence+Investigation) and experiments (Arete). Both at Difficulty 4.
Rote 1 Research 6 Successes needed
www.wodgotham.com/viewrolls.php?did (failed roll)
www.wodgotham.com/viewrolls.php?did (+1 Difficulty for second attempt)
Rote 1 Experiment 3 Successes needed
Botched first experiment so I spent a WP and upped the diff by 1 for the next rolls to continue
www.wodgotham.com/viewrolls.php?did (Botched Roll)
ATTENTION: Players do not make an effort to follow this format will have their tickets rejected.
Spend Willpower Check Box
Specialty Check Box
If your character has a specialty that applies for the roll (An Attribute or Ability over 3 has a specialty) check the check box.
You don't use the dice roller for initiative. Simply click the "Init" button and it will roll auto and display the result with your base adjusted for you. The modifier field is for modifications from powers like Spirit of the Fray or buffs to Attributes. For example, if your character spent 2 Blood Points to raise his Dexterity by 2, then your base has been modified by 2 and that's the number that should go into the modifier field.
Section 2. Current Status Form
The current status form is where players can keep track of their health levels and their Fluctuating Traits.
Players can record their wound levels by entering the appropriate numbers in the different damage type fields and hitting the submit button. The wounds will show up as bright red Xs with a line through it for Aggravated, burgundy Xs for Lethal, and a single slash for Bashing. Their health levels will be calculated with a dice pool modifier listed.
See: Fluctuating Traits
Section 3. Weapons and Armor
This is a little table where the stats for the weapons and armour on your Equipment lists show up as a convenience to you so you do not have to go hunting through your lists for the stats to your character's weapons. They are right there and ready for you to use.
Section 4. Roll Results
This area is where you have the results of your Dice Roller form submission listed.
When you report rolls in downtime to STs, in addition to giving the ST the tally of the amount of successes your character got, you must supply them of the URL corresponding to your roll. This is found easily enough by looking at the date and timestamp for the roll right on the row of your roll's results. You can't miss it because it's a red link. Open that link up and copy the URL or right click on the link and copy the URL (Depending on the browser that you use, this might not be an option for you.). Paste it in the order it was requested.
There are times that for whatever reason, players decide together that a roll is not necessary in a situation; sometimes they feel that it will hold up the scene, the roll isn't that critical, the player character in question has a high enough dice pool or a low enough difficulty as to guarantee success, etc. This is a roll forfeiture.
When players agree to this it is what we game nerds like to call a "gentleman's agreement" (no disrespect to ladies intended). This means that when a player agrees to forfeit a roll to another player, whatever he reports to that player must be accurate and complete in both technical content and in spirit. The roll result is treated as a complete success for the purposes of establishing degrees of success.
The player doing the forfeiting cannot go back later on the roll or look for "loopholes". The roll is the roll and in forfeiting it, you are conceding your right to contest it later or to pursue actions that would make the roll result invalid.
For example, if a player is contesting the credibility of your character by sensing deception and you say your character is being truthful and that no roll is required, then you are telling the other player that your character is telling the complete truth...not half truths...not somewhat true...not technically true...not the truth as they see it.....they are telling the WHOLE TRUTH. Minutes, hours, days, or weeks later your character can't then engage in activity that would go contrary to that forfeiture.